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	<title>video game design Archives - Davison</title>
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	<title>video game design Archives - Davison</title>
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		<title>Microsoft Wants to Put You in the Game… Literally</title>
		<link>https://www.davison.com/blog/video-game-technology/</link>
		
		<dc:creator><![CDATA[Kristi Russell]]></dc:creator>
		<pubDate>Wed, 10 Oct 2012 15:54:09 +0000</pubDate>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[inventions of the future]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[patents]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[united states patent application]]></category>
		<category><![CDATA[video game design]]></category>
		<category><![CDATA[video game development]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://devwp.davison.com/blog/?p=10596</guid>

					<description><![CDATA[<p>A data-holding subsystem holding instructions executable by a logic subsystem is provided. The instructions are configured to output a primary image to a primary display for display by the primary display, and output a peripheral image to an environmental display for projection by the environmental display on an environmental surface of a display environment so ...</p>
<p>The post <a href="https://www.davison.com/blog/video-game-technology/">Microsoft Wants to Put You in the Game… Literally</a> appeared first on <a href="https://www.davison.com">Davison</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-10597 photo" title="microsoft microdeck-patent-drawing" src="https://www.davison.com/wp/wp-content/uploads/2012/10/microsoft-microdeck-patent-drawing.png" alt="video games of the future davison" width="508" height="310" /></p>
<p><em>A  data-holding subsystem holding instructions executable by a logic  subsystem is provided. The instructions are configured to output a  primary image to a primary display for display by the primary display,  and output a peripheral image to an environmental display for projection  by the environmental display on an environmental surface of a display  environment so that the peripheral image appears as an extension of the  primary image. — United States Patent Application <strong>20120223885</strong></em></p>
<p>If you think this abstract from Microsoft’s 2011 patent application  sounds like a bunch of tech mumbo jumbo, we don’t blame you. On the  flipside of the mind-numbing legalese used to describe what Microsoft is  calling the Immersive Display Experience is a gaming platform that  might just take home entertainment to the Next Generation. Anna Leach of  The Register has already compared the immersive display to the “Star  Trek” holodeck.</p>
<p>By filling your game room walls with the very same  environment created by the game, Microsoft wants to push Xbox games  beyond the screen and put them all over your house. So instead of  playing “Sonic and Tails,” gamers could imagine games like “Sonic and  You.” The patent describes a situation in which you “may turn around and  observe an enemy sneaking up from behind” while playing a game.</p>
<p>According to The Register, “the peripheral image  would be created by a 360-degree projector and would adjust as the gamer  moved around in the game, and in the room. Eye-tracking tech would  ensure that the scene shifts as the user looks around it. A special  built-in mechanism would avoid shining light into the user’s eyes.”</p>
<p>&nbsp;</p>
<p><em><strong>Games of the “Future” from the Past</strong></em></p>
<p><strong><img decoding="async" class="alignleft size-medium wp-image-10599 photo" style="margin-right: 10px;" title="PowerGlove" src="https://www.davison.com/wp/wp-content/uploads/2012/10/PowerGlove-300x274.jpg" alt="nintendo power glove video game technology" width="253" height="207" />The Nintendo Power Glove</strong> — The first peripheral interface controller to recreate human hand  movements on a television or computer screen in real time. The Power  Glove was not popular and was criticized for its imprecise and  difficult-to-use controls. — Wikipedia</p>
<p><strong>Time Traveler or </strong><strong>Hologram Time Traveler</strong> – A stereographic laserdisc FMV arcade game released in 1991 by <a href="http://en.wikipedia.org/wiki/Sega">Sega</a> and designed by Dragon’s Lair creator Rick Dyer. It is called the “World’s First Holographic Video Game,” because it uses a special <a href="http://en.wikipedia.org/wiki/Arcade_cabinet">arcade cabinet</a> that projects the game’s characters. — Wikipedia</p>
<p><strong>The Virtual Boy</strong> — A table-top video game console developed and manufactured by <a href="http://en.wikipedia.org/wiki/Nintendo">Nintendo</a>. It was the first video game console that was supposed to be capable of displaying “true <a href="http://en.wikipedia.org/wiki/Stereoscopy">3D graphics</a>” out of the box, in a form of virtual reality. — Wikipedia</p>
<p><strong><img decoding="async" class="alignright size-medium wp-image-10598 photo" title="sega activator" src="https://www.davison.com/wp/wp-content/uploads/2012/10/sega-activator-300x183.jpg" alt="sega activator video game technology" width="303" height="184" />Sega Activator</strong> — A 1993 peripheral based on a musical instrument called the Light   Harp conceived by musician Assaf Gurner. Marketed as a new type of martial arts  simulator, it is an octagonal device that lays flat on the floor and   reads a gamer’s physical movements. As the player moves, infrared laser   beams translate the movements into game inputs. – Wikipedia</p>
<p><strong>Gnilley</strong> — You navigate the suspiciously <em>Zelda</em>-looking  backgrounds with your keyboard and destroy enemies by screaming at your  computer as loud as you can. The louder you scream, the faster they  die. Yelling at different intensities allows you to bypass certain  obstacles, and … yeah, that’s pretty much the whole game. If you get  stuck, don’t worry: This is the only game where getting frustrated  actually helps you. – <a href="http://www.cracked.com/article_19558_the-7-dumbest-video-game-innovations-that-actually-exist.html">Cracked.com</a></p>
<p>&nbsp;</p>
<p>It’s not likely that Microsoft’s Immersive Display  Experience will ever end up on a “worst-of” list like the aforementioned  butts of jokes. But if it does, we’ll scream if the list leaves out  Gnilley!</p>
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