Mighty Mini From Microsoft

Industrial Design, Product Design, Product Innovation

mini mouse

Not known for its style and design, Microsoft caught my eye with this mini mouse. Using a BlueTrack technology, this Microsoft Explorer Mini Mouse goes where no other mouse will; carpet, granite and rough wood, to name a few.  And neatly tucked away on the bottom you will find the mini wireless receiver. Great for any Netbook or laptop you take on the go.

 

Communicating Through Sketching

Industrial Design, Uncategorized

This video is a little dated, but the content is well presented. For those of you who enjoy watching old-school style marker rendering, this should be of interest. It explains why industrial designers render, and the techniques they use to do so.

 

The Material Man

Industrial Design, Innovators & Creators

Designers often deal with materials with a ‘let’s worry about that later’ attitude. We firmly believe that in order to come up with innovative solutions it’s an absolute must to think about materials right from the beginning of projects.

                                                              -Chris Lefteri Design

materialman1

I was recently introduced to the website of Chris Lefteri, known for being one of the best authors concerning new and existing materials. A great resource when considering the materials of your next design, Lefteri has published a number of PDF printable resources as well as books for students and designers.

materialman21

By using strong imagery accompanied by detailed explanations of materials you may or may not already know, Lefteri makes sense of every material imaginable. He even references some everyday objects to help explain those unpronounceable materials and chemical compounds we read about but that never really sink in. Invest some time to peek into what may be one of the most comprehensive collections of knowledge concerning materials today.

 

John Muhlenkamp: Industrial Design Sketching Interview

Designer Profiles, Industrial Design, Innovators & Creators

John Muhlenkamp is from El Dorado Hills, CA, but has had opportunities that have taken him all across the map. He currently works for the supercharged design firm Astro Studios in San Francisco. John is a graduate of the acclaimed BYU ID program and is always looking to learn new things. John has a love for all types and areas of creativity, with a particular passion for footwear design and soft goods. He also enjoys time with his wife, Melissa, and daughter, Eva, in the San Francisco area. John takes delight in golf, basketball, wakeboarding, speaking Spanish, photography, vacationing and, of course, sketching. He took some time to speak to us about design.


Interview: John Muhlenkamp from Industrial Design Sketching on Vimeo.

 

Ergonomics gone wild

Industrial Design

Product Design keyboard

ergonomic keyboard

As silly as this may seem, this keyboard is not far off from what we are offered as consumers. Human factors are less and less prominent in new design, if you ask me. The size, arrangement and texture of buttons are so awkward, when they should be intuitive to users. The Maltron keyboard configuration is no more far-fetched than the button array on any PDA, remote or cell phone that many of us have.

Irregular in placement, near impossible to access with ease, and more visually appealing than functional. Yeah, the button configuration is funny to look at but compare that short checklist to your cell phone keypad. Is it irregular in placement, near impossible to access with ease, looking cooler than working properly? Same thing with your remote controls.

Ergonomics play a large part in how we communicate between ourselves and our ‘things’, but the ‘things’ are winning. The user is at a disadvantage it seems these days when size trumps function, and ease of use gives way to visual appeal. Yeah, this silly design may seem funny to look at, but I don’t see it being far off from what you might find in your state-of-the-art electronics store. And after seeing this post, I imagine some manufacturer is saying “Yeah, let’s make that,” and some consumer is saying to theirself, “Yeah, I would buy that!”

 

Sketching with Spencer

Designer Profiles, Industrial Design, Innovators & Creators

Adjust your speakers; this is our first video interview at Davison Creators!  Sit back and watch as Spencer Nugent conducts a sketch-interview and talks about his thoughts on design, influential people and things that keep him designing!


Spencer Nugent Interview from Industrial Design Sketching on Vimeo.

Spencer Nugent originally hails from Bog Walk, Jamaica, and now resides in San Francisco, California, where he works as a designer for the award-winning firm, ASTRO Studios. He is co-founder of the sketch supersite IDSKETCHING.COM along with John Muhlenkamp, both of whom function as the main contributors to the website. Spencer enjoys the visual arts, photography and science fiction. He has always had a passion for learning new things and teaching and helping others. He is currently engaged to his sweetheart, Jennifer Shaw, and they plan to wed in April.

 

Sketching is Our Language of Communication

Designer Profiles, General Design, Industrial Design, Product Design, Uncategorized

id sketching

ID sketcher Spencer Nugent explains in this article, “the essence of why we sketch ideas as designers is seeded in effectively communicating ideas to our clients. Sketching is our language of communication.”

This is something I believe to be true. Take a minute to view this article, plump with great sketches and renderings, to better understand the levels of sketching. Better yet, look forward to a special video blog interview with Spencer in the near future!

 

Sketching Tutorials

Graphic Design, Industrial Design

Design Sketching
For those of you who want to freshen up your rendering skills, or maybe just want a little help learning how to sketch, IDsketching  is for you. I followed along with this tutorial using Alias SketchBook Pro on my Wacom and step by step successfully rendered the earbuds as shown above. If you go into the tabs, you can even navigate through dozens of marker renderings, hand sketches and computer generated drawings posted by the authors. Novice or professional, check out this creative site!

 

Innovator Interview: Keith Sawyer on Creativity & Innovation

Industrial Design, Innovators & Creators

Keith Sawyer

“Dr. R. Keith Sawyer, a professor of psychology and education at Washington University in St. Louis, is one of the country’s leading scientific experts on creativity. His research has been featured on CNN, Fox News, TIME Magazine, and other media.”

1. What are some of the main barriers to innovation in the work place?
There are many different ways that an organization might block innovation. One common one is the quite sensible desire to increase efficiency, productivity, and quality. Yet if that is the sole goal, then the potential problem is that the organization can become overly risk-averse, and unwilling to tolerate the failures and dead-ends that always occur in innovative organizations. Balancing these two necessary goals is difficult; every innovative organization does it a bit differently. The last four chapters of my book GROUP GENIUS discuss this and other blocks, and give examples of how the most innovative organizations have overcome them.

2. Name one person who influenced how you see things?
The biggest influence on my thought is the famous French sociologist Emile Durkheim. Back in the late 1800s, he was one of the first scholars to study groups, and the relation between individuals and groups. I think he was the first to argue that unexpected novelty could emerge from groups; he called it “collective ideation.” He influenced my writings on emergence, creativity, and collaboration.

3. Your book “Group Genius – The Power of Collaboration” – What made you decide write it?
This is my tenth book, but the first nine were all scholarly, academic books. I realized that my studies of collaborative creativity had important messages for everyone, not just for other scientists. So I wrote GROUP GENIUS to spread the lessons of this research to as many folks as possible.

4. You believe that creativity is always collaborative. Explain to me the importance of brainstorming, and how to engage in a healthy brainstorming session with peers and professionals.
In most companies, brainstorming is not very effective—because it’s not done right. In GROUP GENIUS I summarize decades of research showing that brainstorming fails more often than not. But the research has a silver lining: it shows what you need to do to get it right. First of all, if a company has an organizational culture that is not innovative, then holding a one-hour brainstorming meeting will end up being a waste of time. Second, the face-to-face brainstorming session has to be combined with solitary creative thought, both before and after the session. Third, there are well-known blocks to creativity that have the potential to occur in any brainstorming session, and you need a facilitator who is trained to watch for those blocks. For example, brainstorming groups often get stuck in one train of thought, with lots of suggestions in the same narrow area—and a facilitator can help the group make sure to cover a wider range.

5. What is one easy thing businesses and organizations can do to become more innovative and creative?
The researchers who study innovation are pretty much in consensus about what organizations have to do to become more innovative. And I think it’s safe to say that none of it is that easy…otherwise, you’d see a lot more innovative organizations. One of the easiest of the many recommendations in GROUP GENIUS is to become a more open, outwardly-focused organization. Encourage your people to constantly stay in touch with customers, key business partners, and even with competitors. More than half of the successful new products originate outside of the organization.

6. Any advice you would give an individual with an entrepreneurial idea or invention?
Don’t get too possessive and secretive; the worst thing you can do is to hole yourself up and stop communicating with the world. Every idea can become stronger, and the way to make it stronger is to combine it with other ideas, to test it out with a wide range of potential customers. Your idea is almost certainly not completely unique; others have had similar ideas, and the Internet makes it easy to search for those precursors. Learn from them.

7. You have written that, “in innovative organizations, people are always moving around, bumping unexpectedly into others, and stopping for a few minutes to chat. Offices that support these natural connections have chairs and tables in the hallways or near the stairways, to make such conversations easier.” What other architectural details can hinder creativity, and which ones propel it?
Any architecture that keeps people alone and makes it hard for them to work together can hinder creativity. A good example is all-too-familiar: a long hallway, with each person having their own office, and a conference room down at the end. Every office needs some space for solitary work, but in most buildings the space is almost completely skewed toward solo work, with almost no space for collaborative work.

8. You quoted someone who referred to a theory called “opportunistic innovation.” This theory means you wait for an opportunity with a big pay-off (and low investment), then set your goals and go for it. Inspire our innovative readers by promoting this idea of avoiding setting large goals but, rather, paying close attention to opportunities as they become available.
The main theme of my book is that successful innovation is almost always improvisational. My own research has focused on super-creative groups like jazz ensembles and improv theater groups. When you look at the history of innovation, you always see an improvisational process. Ideas end up being used for a different purpose, in a different project, or to satisfy different customers. An “opportunistic” attitude is one that acknowledges the unexpected improvisational turns of the innovation process. Some organizations (and leaders) are overly focused on the plan they’ve developed, and they end up not seeing the opportunities that emerge unexpectedly.

9. Do you think the Internet has helped us as a society become more innovative, or not?
Absolutely! This is the theme of Chapter 10 of GROUP GENIUS. My book is similar in some ways to a lot of recent books that rave about “Web 2.0″ or “collective intelligence.” The difference with my book is that I show that innovation has always worked this way; it’s always been an improvisational and collaborative process, and it occurs in what I call a “collaborative web.” One example of a collaborative web is the geographically dispersed community of Quakers, economics professors, and frat brothers who developed the Monopoly board game over a 30-year period. The main difference with the Internet is that these collaborative webs are more dense, and the innovation process is speeded up—it will never again take 30 years for an innovation to emerge.

 

Thinking Inside the Box

General Design, Industrial Design

new BritafrigeratorBeing one of those people who filters home drinking water, the Britafrigerator is the ideal product design. Not only is this design functional, but it has a clean, slimline design with the aesthetic of the counter-top version of the Brita water pitcher. Equipped with a frost-free freezer compartment, child lock feature, and a powerful fan for circulating air to maintain an even temperature, this design is reminiscent of the state-of-the-art features of Loewy’s 1935 Coldspot refrigerator.

 

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