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5 Qualities of a Successful Person

Innovation, Inventing Advice

Inventionland Tweet

On Monday, November 16, we were inspired by a quote that our friends over at Inventionland tweeted that served as our daily bout of motivation.

It’s a common occurrence for idea people and creative minds to let their doubts and insecurities rise to the forefront and put their dreams and aspirations on the backburner.

So often, people are afraid of the risk to move their idea forward while some don’t have enough confidence in themselves or their idea to pursue it.

The quote, “Trust yourself. You know more than you think you do” is so straightforward and simple, yet it’s our own human tendency to let our fears and uncertainties take the driver’s seat.

Today, we are going to share with you five qualities that successful and confident people exude:

Creativity – Successful people don’t experience success because they followed the pack. Successful people are successful because they thought-outside-of-the box. Follow your dreams and use your imagination, your creativity is the brush and your idea is the canvas. Paint a beautiful picture!

Persistency – It’s no secret that along your journey you’re going to encounter some hurdles. It’s how you handle these hurdles that will determine your success. Successful people use hurdles as learning lessons and become stronger and more resilient because of them.

Thoughtfulness – Put on your thinking cap. Being successful requires a person to not only be thoughtful when it comes to their idea, but empathetic as well. Inventions are made out of necessity. Sometimes, invention ideas can help those in need, so ask yourself, “How can my invention change someone’s life?”

Realism – Being realistic is an important piece to the success puzzle. When working on your idea, know that you may never be successful and, if you are, it won’t happen overnight. Success takes resilience and time. Setting unattainable goals will only set you up for failure. Start small and keep building on your successes.

Confidence – The popular adage, “No one will believe in you unless you do” is very fitting when it comes to being successful. You have to believe in yourself, your abilities, your aptitude and so much more to be successful. Confidence is a learned skill and through consistency and practice you will exude an air of confidence.

So, take note of these five tips and always believe in yourself.  In times of doubt, remember to “Trust yourself. You know more than you think you do.”

Copyright Davison, 2015


Inventions: Real Solutions to Real Problems

Inventing Advice

Problem Solving - Inventions

More often than not, invention ideas evolve and take a different shape, resulting in a solution that may be completely different than the inventor initially pictured in their mind.

Change is a constant, especially in the invention world.

Inventions are meant to solve a problem and sometimes those problems are ones we didn’t even realize we had.

The fact of the matter is that these new solutions have the potential to make an impact on people. Whether they make our lives easier by providing a Better Way to do something or simply give us an option we didn’t know existed – successful inventions and innovations provide a solution to a problem.

That’s why at Davison we like to say, “There’s always a Better Way!”

As we mentioned before, invention ideas can change. At Davison, we see this happen all of the time and, sometimes, the results are wonderful.

We often think back to our client, Melanie, inventor of the Half N Half Cupcake Pan.

While Melanie courageously battled cancer, she also took on smaller challenges in the kitchen as a novice baker, who realized there had to be a simple way to quickly cut an entire pan of brownies to the same size with ease.

Mrs. Field Half N Half Cupcake Pan

Melanie pursued her idea on her own.  After spending a lot of time and money on a patent for her idea that seemed to be going nowhere, Melanie contacted Davison to help get her idea cooking, only to find that buyers were not so interested in brownies. Cupcakes, however, were a different story.  And, so evolved the innovative Half N Half Cupcake Pan.

Melanie Dared to Invent. Like every one of our clients, she took the risk and, even though her product idea changed, it became one that provided a real solution.

So whether an invention provides a Better Way to make cupcakes that are half chocolate and half vanilla or initiates extreme advances in medicine or technology – solutions to problems are out there and sometimes, it takes great people in this world to create a Better Way to make the world a wonderfully-inventive place.

Do you Dare to Invent?

If you are ready to potentially problem-solve, submit your invention idea today!

Copyright Davison, 2015



A typical project does not get a royalty agreement, sell in stores or generate a profit.


Suffolk University Now Offers Mr. Davison’s Inventing Curriculum

George Davison, Inventing Advice
suffolk universityIf you ask future Suffolk University students what classes they are taking, don’t be surprised when you hear “Inventing 101.”  While there are no specific inventing courses offered yet at the Boston university, we are excited to share that Mr. Davison’s “Idea Teacher” curriculum is included in three different courses this semester! Dr. Sushil Bhatia, Professor and Executive in Residence within the university’s Sawyer Business School, has elected to include the Idea Teacher content in his Chemistry New Product Development, Writing Business Plans and Global Innovation and Virtual Teams classes for the Spring 2013 semester. 

As part of each course, the Idea Teacher curriculum will take students through Mr. Davison’s 9-step inventing method, essentially showing them how to go from idea to execution (I2E).  We’ve included a snippet of a syllabus, so you can see the curriculum outline.

Mr. Davison’s affiliation with Bhatia and the university has grown over the past few years, as Mr. Davison has helped judge the business school’s annual Product Innovation Competition and has joined Sawyer’s I2E board.

From an email that Bhatia sent to Mr. Davison, if the initial inclusion of the curriculum goes well, Suffolk students may see a lot more of it.

“This will give us a chance to check out the response at three levels.  Will keep you posted on the feedback.  I will be in touch with you as the new semester begins (Jan. 15th for my classes) to discuss feedback and to get more information from your end as needed.  Thanks to you and Nathan and his team for this material,” said Bhatia.

We’ll keep you posted of any additional feedback or possible inventing classes that we may hear of.

Congratulations to Mr. Davison and the entire team that made this awesome scholarly achievement possible!

The “Henry Ford of Inventing” has the (Keystone) Edge!

George Davison, Inventor Stories

Keystone Edge George DavisonWhat better way to end 2012 than by, yet again, being referred to as “the Henry Ford of inventing?”  That’s precisely what Keystone Edge, an online publication that covers the entrepreneurial ecosystem that drives Pennsylvania forward, has called our CEO and founder, Mr. Davison!

Recently, George Davison was featured on the site’s “Founders” section.  Among comparing him to Henry Ford, deeming the title “a praise that should not be viewed lightly,” Keystone Edge also called Mr. Davison “one heckuva entrepreneur.”

Further, the site goes on to highlight Inventionland and acknowledges that it “has been cited by the Pittsburgh Post-Gazette as one of the city’s best [companies] for which to work.”

Also included is an interview with Mr. Davison, where he covers his inspiration, biggest challenge and what’s next for Davison!

keystone edge george davison founder

Read the entire Keystone Edge article here!


Validating – 29 Ways to Stay Creative

Inventing Advice

think creativeWe all believe a lot of what we read. Whether it’s in a newspaper or online, there’s something appealing about the published word.

The following list of 29 ways to stay creative has been floating around the Internet. And, it is pretty good, but who validates the efficacy of the tips? We do, while adding some of our own ideas with the help of credible sources (They have to be credible, they’re on the Internet).

1.) Make lists: Based on the fact that VH1 still exists, America loves lists. Here’s why.

2.) Carry a notebook everywhere: Garry Keller, co-founder of Keller Williams agrees.

3.) Try free writing: Like your English 101 professor made you do.

4.) Get away from the computer: And your smartphone, and your tablet and text messaging.

5.) Quit beating yourself up

6.) Take breaks: They’re right, according to Science.

7.) Sing in the shower: We don’t know if this makes you more creative, but you sound like it.

8.) Drink coffee: Or just go to a coffee shop and drink water.

9.) Listen to new music: Listen to a genre of music you’ve never heard before.

10.) Be open: This tip seems pretty obvious.

11.) Surround yourself with creative people: It worked in Zurich in 1916.

12.) Get feedback

13.) Don’t give up

14.) Practice, practice, practice: For only 10,000 hours!

15.) Allow yourself to make mistakes

16.) Go somewhere new: OR just take a new route to work.

17.) Count your blessings

18.) Get lots of rest: Or step away from your workspace, and read four pages from a book that brings you delight.

19.) Take risks: Albert Einstein College of Medicine in New York City suggests a biological explanation for why certain people tend to live life on the edge — it involves the neurotransmitter dopamine, the brain’s feel-good chemical. –

20.) Break the rules: This tip seems as trite as “thinking outside of the box.” But for the sake of consistency.

21.) Don’t force it

22.) Read a page of the dictionary

23.) Create a framework: But first, find out what a framework is.

24.) Stop trying to be someone else’s perfect: This goes without saying. But Daniel Craig’s approval would be nice.

25.) Got an idea? Write it down: See number 2.

26.) Clean your workspace: Unless you are Al Gore.

27.) Have fun: We definitely have fun.

28.) Finish something: Finishing is tough. Here’s some help.

29.) Collaborate: See number 11.

Top Executive Magazine Features Davison, Mr. Davison and Inventionland!

Davison News

George Davison

If you were flipping through the pages or browsing online at All About Executives Magazine, you probably saw a familiar face and an ”oh, so familiar” phrase as you were reading!

All About Executives

Recently, Mr. Davison was featured in the publication, which is “all about the steadfast leaders that help to manage today’s top companies.”

The article, aptly titled “Dare to Invent,” actually features a brief company overview, a biography of Mr. Davison and an awesome description of Inventionland!

Here’s just a snippet of what the All About Executives Magazine authors had to say…

About Davison
– “The company provides design, engineering, prototyping, packaging and marketing services allunder one roof.”

About Mr. Davison – “This [personal inventing] experience inspired Davison to develop a highly efficient nine-step process for developing new products and bringing them to market, which has guided the company throughout more than 20 years in business.”


Read more of what the All About Executives Magazine article had to say here!



From Creationeer Extraordinaire, Lucky… The Future of Interactive Computing is Now?

Davison News, Inventing Advice

The movie, “Minority Report” gave the world its first glimpse at interactive gesture-based computing, as imagined 54 years in the future. Based on “Do Androids Dream of Electric Sheep” by legendary science fiction writer Philip K. Dick, the movie creates a future where crimes are predicted before they happen, using an incredibly-advanced computer system. The interactivity of the computer is controlled by a special set of gloves and allows the user to manipulate, organize and visualize data in three dimensions. In the year 2000, it seemed like that type of technology was well beyond our reach. Cell phones were only just getting color screens and cameras were still add-ons. There was no iPhone, no iPad and operating systems were still somewhat primitive, visually speaking. Only twelve years later, technology has surpassed “Minority Report.”

Leap, a startup that formed in 2010, has introduced the world the to Motion and it’s clear that the future is now. The Motion is a small USB device that is not much larger than a thumb drive that will allow a user to interact over various computing platforms in three dimensions. The motions that we’re used to, with the iPhone and other touchscreen devices, can be used in three dimensions. Pinch to zoom… use an index finger to scroll… rotate. It’s everything from the “Minority Report” and more. The fine level of control is more akin to that seen in 2010′s “Iron Man 2.”

At first, the device will only be compatible with Windows and OSX, but the developers plan to make it accessible to other platforms in the future. They’re making the programming open, so that anyone can develop and write applications for the device, although it’s shown in the video using existing programs and games. Unlike the Microsoft Kinect, which was outdated the moment it was released, the Motion can track motion at 100 times greater accuracy, 0.01mm to be exact. In the world of industrial design, the device could be used to draw, modify, and visualize 3D models. In the world of medicine, it could help to advance the use of 3D imaging and with the right integration, computer controlled surgery. A surgeon, assisted by robotic tools, could operate in spaces never fathomed before, as if his hands were actually inside the body of a patient. Architecturally speaking, building and information-wise, it will be possible to visualize and view date sets that, before, would be mind boggling on paper. The possibilities are endless.

[Source:, WIRED, Leap, PC World.]

The Noble Rube Goldberg Machine… From Creationeer Extraordinaire, Lucky

Inventing Advice

Here at Davison, we’ve designed a lot of inventions over the years that solve a wide variety of problems, usually in the simplest or most efficient way possible. Sometimes, however, the most exciting, funny or engaging way to solve the simplest problem is the most complicated. You may be asking yourself, “What is he talking about?” Why a Rube Goldberg Machine, of course!
Rube Goldberg was originally an engineer for the City of San Francisco Water and Sewers Department, a career that he abandoned to work as an office-boy at a San Francisco newspaper. After he was there for a while, he started submitting drawings and cartoons until he was finally published. He went on to become a founding member of the National Cartoonist Society and even won a Pulitzer Prize in 1948 for a cartoon warning against the dangers of Atomic Weapons. What he’s most remembered for, however, is his Weekly Invention strip. He would invent the most elaborate setups to perform the simplest tasks, ergo the Rube Goldberg Machine. For example, the Self-Operating Napkin. As the man takes a sip of his soup [A], he pulls a string [B], which yanks a lever that flings a ladle [C], which throws a cracker [D] in the air past a parrot [E], who upon leaving his perch [F] to catch the cracker [D] upsets a bag of seed [G] which spills into a pail [H]. The pail [H] increases in weight and pulls a cord [I], which opens and lights an automatic cigar lighter [J], setting off a rocket [K], which causes the sickle [L] to cut the string [M] and allow the pendulum with the attached napkin [to] swing back and forth, wiping the man’s mouth.

Almost a hundred years later, these devices continue to delight, entertain and educate millions every year. A cursory search of YouTube reveals over 15,000 videos. In 2010, the band OK Go made a video centering around a massive Rube Goldberg machine constructed for them by Synn Labs, a Los Angeles-based creative collective. The video for “This Too Shall Pass” has since been viewed almost 36 million times and includes a Lego diarama, a guitar that plays music on glasses with spoons, a model of the Mars Rover, an exploding TV, paint canons and an actual car.
A few weeks ago, a team of students from Purdue University set a new world record for the World’s Largest Rube Goldberg Machine. Their invention successfully completed 300 steps, and along the way made toast, juiced oranges, put stamps on envelops and ultimately popped a balloon, completing the challenge. The machine was part of the annual Rube Goldberg Machine Contest that started in 1949, and has occurred continually since 1988. It seeks to bring together and challenge the best and brightest minds at the high school and college levels in the United States, and as of this year, invites international students to participate as well. Past winners have won world records, gone on to design for cities and major corporations and have built amazing machines that range from re-creating Super Mario to developing new technology, specifically for the machines.

It’s not all about the science of the machines, though. Sometimes, it’s about the art of complexity. A Dutch design group, HEYHEYHEY, has turned Rube Goldberg machines into an art form. They’ve sought to create something engaging, entertaining and physical in a world of 3D, rendered-reality and Photoshop. Their latest project, Mini Melvin, miniaturizes the machine and houses it in two vintage suitcases. A 38-step process results in the “writing” and stamping of a postcard that says, “Wish you were here, Melvin, XOX.” Mini Melvin evolved from a much larger work created for the 2010 Dutch Design Week. It, in itself, was a marvel and worth watching. With Mini Melvin, HEYHEYHEY sought to create a vintage/forgotten feel with the piece, further engaging the audience with a warm, comforting feel. Both Melvin and Mini Melvin document and broadcast their viewers on the Internet as well, self documenting the process, the viewer and their reaction to it.

Almost 100 years later, Rube Goldberg has proven himself to still be relevant, influencing art, film, music and helping to shape the lives of young people everywhere. Remember: an invention doesn’t have to be elegant or simple or complicated. Sometimes, it can just be entertaining and silly. Don’t be afraid to think way outside of the box.
[Sources: CNN, Penn State Live, Melvin the Machine, The Official Rube Goldberg Site, Wired]

Kay Dared to Invent – Dare to Watch!

Davison News, Inventor Stories, Product News

Mr. Davison, our Inventionland creationeers and one of our clients are back at it in tonight’s “Dare to Invent” webisode!  This week’s episode features Michigan inventor, Kay, and her Pugz Shoes! 

For our client, Kay, and her two Shelties, Autumn Angel and Rough Spot, taking a December trot in the snow, with her neighbor, Janice, and her golden retriever, was nothing close to walking in a winter wonderland.  Instead, their faithful friends would wind up with either cold, wet snowy paws or even salt-soaked paws, from treated roads and sidewalks.

“I needed something that would stay on and protect their paws… [Something to] keep their paws from getting dry and cracked,” Kay said.

For Kay, the logical solution was boots for her pups.  Follow along  as Kay and her Pugz Shoes take the journey though project inception, development, licensing and beyond! 

“I would advise [future inventors] to stay positive and do some research… Don’t get discouraged, it can happen,” said Kay.  “I’m a firm believer… nothing ventured, nothing gained.”

Tonight’s episode is live right now!  Tune in on YouTube or through a link at

After you watch, head on over to our Facebook page for details on how to win a pair of Pugz for your four-legged friend!

The Pugz Dare to Invent webisode is the second in our interactive 12-video series, which debuted February 9th and portrays Davison clients and their inventions.  Tune in March 8th for the third interactive Dare to Invent webisode! 

A typical client project is not licensed, sold in stores or profitable.

Lucky’s Top Five Must Have Inventor Apps

Inventing Advice, Inventor Stories

Inventionland InventorToday, we’ve got an extra special feature from one of our very own creationeers! Lucky, a talented two-year member of our design team, and one of the stars of The History Channel’s “Inventionland” reality TV show, has sent us five of his favorite inventing apps!

A Carnegie Mellon University graduate, who now specializes in building client invention prototypes, Lucky says that, just like Mr. Davison, inventing and designing are family traditions for him, too.

Lucky said that, as a young boy, he learned valuable tricks of the trade, like woodworking, automotive and household repair, plus many other handy traits from his grandfather, who is now his favorite inventor.

Learn more about Lucky by visiting his personal website at, reading an article about him on Hey Rube Circus, “liking” him on Facebook or by checking out his comments on his five favorite inventing apps below!

Inventing Tool1. iHandy Carpenter – This app has five of the most well designed tools for builders, makers and carpenters.

Invention Advice2. iEngineer – This app is a great screw, bolt, tap and die reference.

Design Tool3. Convertbot – With this app, convert from any unit to any unit: weight, length, volume and many more.

Inventor Apps4. Photo Measures – This app is the perfect way to remember dimensions of an object or room. Take a photo and add the dimensions right on the photo!

Creative Tool5. Calcbot – This app is a well thought out calculator that allows you to view series of multiple calculations, as well as advanced functions.

InventionlandAnd, of course, Inventionland, an app on a mission to release the creator within us all!

We have a feeling you’ll be hearing a lot more from Lucky; so, stay tuned!

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